全文获取类型
收费全文 | 14594篇 |
免费 | 1965篇 |
国内免费 | 1113篇 |
专业分类
电工技术 | 2037篇 |
技术理论 | 1篇 |
综合类 | 1819篇 |
化学工业 | 361篇 |
金属工艺 | 263篇 |
机械仪表 | 2365篇 |
建筑科学 | 416篇 |
矿业工程 | 429篇 |
能源动力 | 153篇 |
轻工业 | 230篇 |
水利工程 | 168篇 |
石油天然气 | 113篇 |
武器工业 | 311篇 |
无线电 | 1908篇 |
一般工业技术 | 892篇 |
冶金工业 | 142篇 |
原子能技术 | 77篇 |
自动化技术 | 5987篇 |
出版年
2024年 | 46篇 |
2023年 | 222篇 |
2022年 | 374篇 |
2021年 | 463篇 |
2020年 | 476篇 |
2019年 | 363篇 |
2018年 | 346篇 |
2017年 | 408篇 |
2016年 | 464篇 |
2015年 | 622篇 |
2014年 | 920篇 |
2013年 | 797篇 |
2012年 | 1112篇 |
2011年 | 1288篇 |
2010年 | 967篇 |
2009年 | 1053篇 |
2008年 | 1068篇 |
2007年 | 1259篇 |
2006年 | 1062篇 |
2005年 | 1019篇 |
2004年 | 854篇 |
2003年 | 652篇 |
2002年 | 554篇 |
2001年 | 464篇 |
2000年 | 319篇 |
1999年 | 170篇 |
1998年 | 95篇 |
1997年 | 65篇 |
1996年 | 46篇 |
1995年 | 46篇 |
1994年 | 23篇 |
1993年 | 16篇 |
1992年 | 11篇 |
1991年 | 9篇 |
1990年 | 5篇 |
1989年 | 3篇 |
1988年 | 1篇 |
1987年 | 2篇 |
1985年 | 2篇 |
1984年 | 1篇 |
1983年 | 1篇 |
1982年 | 1篇 |
1981年 | 1篇 |
1980年 | 1篇 |
1976年 | 1篇 |
排序方式: 共有10000条查询结果,搜索用时 17 毫秒
21.
22.
自2008年起,我国地勘行业投资规模迅速增长,随后快速回落,近年来市场规模趋于稳定,预计2020年我国的岩心钻机相关市场规模约为100亿元左右,从业人员也将超过5万人。为了使我国岩心钻机操作人员能够掌握在“高精尖”设备转型下的自动化全液压岩心钻机的操作技能,本研究利用虚拟现实技术,还原岩心钻机的实际现场工作状态;采用SolidWorks,3ds Max,Cinema 4D等软件对钻机进行三维建模、坐标更改和纹理着色;以C#语言为脚本,研究关键帧动画设定、摄像机视角控制、刚体碰撞模块、射线检测等技术,提出基于Unity 3D的岩心钻机模拟操作系统设计方案并最终实现。该模拟操作系统具有多视角展示、钻进控制、参数显示和语音指导等功能,呈现了能够身临其境的钻机操作体验。 相似文献
23.
24.
针对机械制图课程教学中普遍存在的教学模型及挂图数量不足、教学难度大等问题,简述了使用SolidWorks软件建立三维实体模型的过程以及机械制图虚拟模型库的设计流程、内容组成、网络发布等。实践证明,该模型库的设计是成功的,不仅弥补了实物模型库的不足,而且具有更多优势。 相似文献
25.
This study investigated the effect of contrast in neutral-, warm-, and cool-colored spaces on spatial memory. Spatial memory was measured in terms of architectural scale and recollection of architectural elements and furniture. Participants (N = 114) viewed a short virtual simulation video of a residential studio and were asked to sketch a map of the architectural elements on distributed grid paper. Spatial memory was measured in terms of scale, and item recall rate. Contrast and hue had no significant effect on the memorization of proportional scale. However, high-contrast schemes allowed for a significantly higher recollection of architectural elements than low-contrast schemes. In comparing the effect of hues, a significant difference was seen in recalling detailed furniture and lighting items. Participants reported significantly better spatial memory of neutral and warm color schemes than of cool color schemes. There was no interaction effect between contrast and hue in the color combinations. These results can be applied in the design of color schemes for architectural spaces requiring enhanced spatial cognition and memory. 相似文献
26.
27.
Kellie Vella Madison Klarkowski Selen Turkay Daniel Johnson 《Behaviour & Information Technology》2020,39(8):917-934
ABSTRACT While online multiplayer games provide an opportunity for players to both maintain and establish new connections, male and female players have been found to experience these environments differently. Interviews (n?=?22) and focus groups (n?=?14) were used to explore these differences as they impact on creating new social connections, as well as to provide recommendations for the development of new social tools and features that account for these differences. While all participants experienced toxicity and performance pressure as barriers to forming new connections, female players uniquely reported the impacts of misogynistic targeting and stereotype threat. In turn, female players wishing to avoid these stresses would often mask their gender. The common practice of gender misrepresentation by both male and female players impacted female players’ ability to create social connections through voice technology, as well as building their distrust of unknown others. Recommendations are made to build social connectedness between players taking into account the specific constraints faced by female players. These include establishing mentoring opportunities as well as profiling players beyond their immediate skill or rank. Additionally, the desire for control of one’s online identity presents practical challenges that may be overcome through thoughtful design. 相似文献
28.
29.
The continuous spread of the COVID-19 pandemic is causing people to feel anxiety and stress. This study constructs a four-layer research model to examine how a 360° virtual tour can reduce people's psychological stress through two types of presence (the sense of presence and telepresence) and affective-motivational states (enjoyment and involvement) in this extraordinary period of the COVID-19 pandemic. In order to test the moderating effect of involvement, partial least squares (PLS) analysis is employed to analyse valid data collected from 235 individuals. The results of this study indicate that telepresence has a higher impact in generating affective-motivational states than the sense of presence. Among the factors, enjoyment shows the highest effect on satisfaction with the 360° virtual tour experience and stress reduction; involvement moderates the effect of telepresence on satisfaction with the 360° virtual tour experience. This study also contributes to virtual reality research by distinguishing the concepts of ‘sense of presence’ and ‘telepresence’ as well as demonstrating the mechanisms whereby virtual reality technology influences people's psychological well-being. Timely recommendations are provided for people in order to reduce psychological stress during and after COVID-19 pandemic. 相似文献
30.